Baldur's Gate

Baldur’s Gate is a metropolis and city-state on the Sword Coast and Western Heartlands blend, on the north bank of the river Chionthar about twenty miles (32 km) east from its mouth on the Sea of Swords. It is located to the south of the great city-state of Waterdeep and to the north of the country of Amn, and is located along the well-traveled Coast Way road. A person from Baldur’s Gate is known as a Baldurian.

This wealthy port metropolis, whose population, according to many accounts, exceeds that of Waterdeep, is an important merchant city on the Sword Coast. Its strong watch and the presence of the powerful Flaming Fists mercenary company keeps the city generally peaceful and safe.

Baldur’s Gate doesn’t allow wagons, pack animals, horses or even dogs into the city. The streets are so narrow, steep, and slick from frequent rain that heavy wagons would be a menace. This is actually one of the reasons why Baldur’s gate is such a bustling commerce hub: for example, they must be unloaded in the Outer City east of the wall, carried through the city by porters on foot, and reloaded onto different wagons north of the city for the rest of the journey. No road conveniently bypasses the city— a situation that the gates profiteering intermediaries work hard to maintain. Most merchants find it easier to sell thier loads to those intermediaries and consignment dealers when they reach Baldur’s gate, buy a new load of exotic goods from somewhere far away, and turn around and head back home, where they can sell the new goods at a profit.

Landmarks and Places of Interest

Buildings in Baldur’s Gate tend to be tall and narrow, with slit windows located high up and covered with shutters to block winter winds and nesting seabirds alike.

Inns

The Blade and Stars
The Blushing Mermaid
The Helm and Cloak
Three Old Kegs

Taverns

Elfsong Tavern
The Blushing Mermaid

Temples

Shops

Hall of Wonders

History

In ancient times, the seafaring human hero Balduran returned from Anchrome with great wealth. Balduran used this wealth to build a wall at the end of the Chionthar river. Balduran later vanished, never to return. After Balduran vanished, local farmers took control of the wall and begin to tax sailors arriving. The sailors overthew the ruthless farmers and the four eldest took control, calling themselves “dukes.”

Eventually, the city came to be called Baldur’s Gate and was led by the Council of Four, the Four Grand Dukes of the City. The inner portions of the city were divided into Bloomridge, where the wealthy lived, and the Twin Songs, the homes of the sailors and the clerics. The city became the most powerful force in the Western Heartlands and joined the Lords’ Alliance. The city was only be recorded to be called upon by the Alliance once, in 1235 DR when the Black Horde attempted to invade. They sent their top military general, Eldrith the Betrayer to drive them off. While she experienced victory at first, she would eventually betray Baldur’s Gate and be killed, but later resurrected, in the Marsh of Chelimber by Baldurian forces.

The Flaming Fists began operating in Baldur’s Gate early in the century started by 1300 DR. Midway through the century, in 1356 DR, the adventurers Drizzt Do’Urden and Wulfgar came to the city seeking their friend Regis. Then, in 1368 DR, the Bhaalspawn Sarevok Anchev orchestrated a major conspiracy to send the city to war with Amn. The plan failed and within two years all Bhaalspawn were killed due to the actions of Baldurian Abdel Adrian.

A Guild of Thieves, Xantam’s Guild, moved into Baldur’s Gate early in 1374 DR. Three adventurers, Vahn, Kromlech and Adrianna arrived and defeat the Thieves Guild. Joined by the Harpers, they discovered the thieves guild to be only part of a larger plan involving Eldrith the Betrayer. After defeating Eldrith the Betrayer, they discovered the plan to have become more complex with the evil alchemist Mordoc SeLanmere getting involved. However, Mordoc too was defeated.

In the year 1384 DR, the Grand Duke Valarken, along with General Ikhal, attempted to usurp the leadership of Baldur’s Gate. The failure of his attack would lead to the dissolution of the Baldurian Police and the Council of Four. In its place, the Flaming Fists and the Baldurian Parliament came to rule. 10 In the following year, the realms would experience the Spellplague, a situation which would double Baldur’s Gate’s population and area.

Baldur’s Gate was able to adapt to the change and experienced relative peace until the year 1437 DR when the elfsong would return to the Elfsong Tavern with an undead crisis, as well as a tensing of relations with Elturgard and the stealing of a Tome of Cyric. All of these crises were considered minor when General Ikhal returned with a lycanthrope army far greater than the army of Baldur’s Gate. The Flaming Fists resolved the conflict.[citation needed] Following the death of Grand Duke Portyr, famed adventurer Abdel Adrian was elected the new Grand Duke.

As of 1479 DR, Baldur’s Gate not only became Faerûn’s most powerful and important city, but it also once again become stable. At this time it was no longer bothered by Valarken and Amn. It maintained a positive relationship with the nation of Elturgard and the other regions in the Western Heartlands. However, the expansion proved to turn the city on it’s heels, threatening to send it into civil war.

Baldur's Gate

Power Gamer's anonymous gaffneyks